﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ivory;
using Ivory.GUI;
using Schism;

namespace Defender
{
    /// <summary>
    /// Game Screen Responsible for Running and Simulating a Game
    /// </summary>
    public class LevelEditor : LevelBase
    {
        public static string Key = "@~>klEDITOR";

        //Fields

        //ctor
        public LevelEditor()
            : base()
        {

        }

        //Methods
        protected override void Render(SpriteBatch batch, GameTime time)
        {

        }
        protected override void Solve(InputControl input, GameTime time)
        {

        }

        protected override bool OnLoadingScreen()
        {

            return true;
        }
    }
}
